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Tomb Rider history!

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Tomb Rider history!

Post by Angelic Empress on Sat May 15, 2010 2:56 pm

Tomb Raider is a media franchise consisting of action-adventure games, comic books, novels, theme park rides, and movies, centering around the adventures of the fictional female British archaeologist Lara Croft. Since the release of the original Tomb Raider in 1996, the series developed into a lucrative franchise of related media, and Lara went on to become a major icon of the video game industry. The Guinness Book of World Records has recognised Lara Croft as the "Most Successful Human Videogame Heroine" in 2006. Six games in the series were developed by Core Design, and the latest three by Crystal Dynamics. To date two movies, Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life, have been produced starring American actress Angelina Jolie as Lara Croft.

The central character in Tomb Raider is the British archaeologist Lara Croft, a female adventurer in search of ancient treasures. Lara was created by one-time Core designer Toby Gard, and grew out of a number of ideas discarded in early concepts. She appears almost invariably with brown shorts, a green or blue sleeveless top, holsters on both sides of her hip for dual wielded pistols and a small brown backpack. Over the course of the series, her 3D model has undergone gradual graphical improvements, as well as enlarged (and later reduced) breast size.

Several actresses and models have taken on the role of Lara Croft in real life for publicity purposes, including the British actress Nell McAndrew, as an official model, and Rhona Mitra, in the early days of the games' success. In addition, playing Lara at game conventions is a popular type of modelling work. Alison Carroll is the current official portrayer of Lara. American actress Angelina Jolie was cast as Lara Croft in the Tomb Raider movies.

Ten years after the release of the original game, Lara is still one of the most durable and recognisable video game characters. Alternatively viewed as a feminist icon or sexual fantasy, the impact of her character on popular culture is undeniable.

The Tomb Raider video games have together sold over 35 million units making it one of the best-selling video game series of all time.

The original game, titled Tomb Raider, made its début on the Sega Saturn, PlayStation and PC. Despite being released on the Saturn first alongside PC, it was one of the titles responsible for the PlayStation's success in the mid 1990s. The games present a world in 3D: a series of tombs, and other locations, through which the player must guide Lara. On the way, she must kill dangerous creatures or other humans, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artefact.

Tomb Raider, an early example of the 3D genre, uses third-person shooter mechanics. The player's camera follows her, usually over her shoulder or from behind. Until Tomb Raider: The Angel of Darkness, the game's environments were largely orthogonal, as a result of the creators' decision to extend the 2D platform game genre to a 3D world. This is shown through Tomb Raider's gameplay, which is very reminiscent of older platform games like Prince of Persia and Flashback that had a heavy focus on timed jumping interspersed with combat.

Each game has introduced new weapons and moves; by the fourth game, Lara could back flip off ropes and turn around in mid-air to grab a ledge behind her. Tomb Raider: Legend introduced an electromagnetic grapple that Lara can attach to metal objects and can, amongst other things, be used to make rope swings and pull metal objects (and enemies) toward her. Standard moves in Lara's range of abilities include the somersault, a roll, climbing techniques, the ability to swim, a swan dive manoeuvre, and a handstand. In Tomb Raider III, a sprinting move was introduced that allowed Lara to quickly speed up while a bar in the lower corner of the screen drained her stamina. In Tomb Raider: Chronicles, Lara was able to bar-swing and somersault/roll out of crawl spaces higher than ground level.

The storyline is usually driven by the quest for a powerful artefact, with Lara in a race against a sinister shadow league who want to obtain the relic for their own purposes.


Logo of Lara Croft and the Guardian of Light, currently under developmentThese artefacts usually possess mystical powers and may be of supernatural, or even alien, origin. Often in the series, the antagonist uses the artefact or bits of it to create terrifying mystical monsters, creatures, and mutants which Lara must defeat throughout the journey.

In an interview with GamingIndians.com, Ian Livingstone, Life President of Eidos Interactive, announced that the next Tomb Raider was currently in the works. Livingstone stated "I think it will surprise a lot of people and reinvigorate the franchise." On 4 March 2010 tombraiderchronicles.com released an official press statement by Square Enix and Crystal Dynamics that named a new game due out in 2010 called Lara Croft and the Guardian of Light. This is the first title in the series not to bear the name 'Tomb Raider' and is, at the moment, a download-only game. The omission of the "Tomb Raider" branding was said to separate Lara Croft and the Guardian of Light from the "pillar" Tomb Raider games, which are also still being produced. The game was shown behind closed doors at the Game Developers Conference on 9 March 2010.

Canon
Over the course of time, the Tomb Raider series canon has undergone various changes or retcons. These changes correspond to the series entering a new medium, such as comic books or film, or being taken over by a new game developer. For example, in the first Tomb Raider game manual, Lara Croft is said to have survived a plane crash in the Himalayas at the age of twenty one, and was later disowned by her parents, who are still living. However in the comics, Lara lost both her parents and her fiancé in the crash. The films make no mention of a plane crash, Lara's mother died when she was too young to remember, and her father died under different circumstances.

When development of Tomb Raider was transferred from Core Design to Crystal Dynamics, Lara's biography, only ever mentioned in instruction manuals, was contradicted by a new biography which supported an in game sub plot concerning the deaths of Lara's parents.

Music
The basic instrumentation for the Tomb Raider scores is orchestral, though the games adopt different instrumentation and tone with each instalment in the series. The majority of Tomb Raider music has been created using electronic technology, such as samples and synthesizers (though the Tomb Raider: Angel of Darkness soundtrack was performed by the London Symphony Orchestra).

The symphonic sounds of the earlier games were created using Roland Corporation's Orchestral Expansion board for their JV series modules (JV-1080 Synthesizer Module & SR-JV80-02 Expansion Board). Stings were used very often to warn the player about an impending danger. If the player discovers a certain area, or picks up a certain object, a short vibraphone sound may be heard indicating the player has found a "Secret". The sound has been used in the first five Tomb Raider video games, including Tomb Raider: Anniversary, though it has some insignificant sound variations.

Angel of Darkness is the first game to bring underscores, previous games using stings and full scores only. This game combines the style of Danny Elfman Batman scores with the classic Tomb Raider style. For the first time in the series, the score has been performed by a real orchestra (London Symphony Orchestra, conducted by David Snell).

Legend plays a new kind of music style with underlying beats, just like the electronic dance music, that sometimes has small parts of electronic-like orchestra, but instead of recreating the atmosphere of a real orchestra, Troels uses a lot of echoes for the orchestral sounds. The title track starts off with the first few notes of Lara's original theme used in all of the games before this one, being played with slight ornamentation on a Middle-Eastern duduk.

Folmann's work for Anniversary is different from that of Legend, as it has no underlying techno beats or electronic effects, and no underscores. Folmann uses more complex instrumentation and composition in his scoring, acquiring more woodwinds, instrument articulation, and ambience. Folmann leaves somewhat of a trademark in his Anniversary music by adding a significant amount of chimes throughout the score. Troels composed the music in the style of an electronic orchestra. Some recognisable themes from the first game, composed by Nathan McCree, such as "Time to Run," "Puzzle Theme," and "Puzzle Theme II" have been recreated. The main theme can be described as a celebratory version of the original theme from Tomb Raider, as similar chord and instruments are used in the piece. The song starts off with a heavy crescendo of woodwinds and low strings playing the famous Tomb Raider melody, and then breaks off into an almost playful arc, featuring parts of the original harp composition from the Tomb Raider theme. Pizzicato strings, cascading pianos and celeste, chimes, and glass instrumentation are prominent throughout this version, implying the fresh and modern twist that Folmann and Crystal Dynamics have placed in Anniversary.

Troels Brun Folmann composed the main theme for Underworld, and is the music supervisor while O'Malley scored the bulk of the music. Underworld's music is purely orchestral in style.[23] There are pieces that do not loop, meaning they will only play one time and will be triggered on specific events. The score is made more of musical fragments, similar to the first five games of the Tomb Raider series, and there will be less constant music than in Legend.[23] The first seconds of the main theme are the well known four-notes of the first Tomb Raider game main theme. The end of the main theme gets louder than the beginning by adding choirs and percussion. It then drops into a solo performance of the same four-notes reminiscent of the Tomb Raider: Angel of Darkness main theme.

What a Face What a Face What a Face What a Face What a Face What a Face What a Face What a Face What a Face What a Face What a Face
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Re: Tomb Rider history!

Post by Legend Queen on Tue May 18, 2010 5:55 pm

COol
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Re: Tomb Rider history!

Post by Angelic Empress on Wed May 19, 2010 3:44 pm

I know right! I love that game and I wish I can play it forever! u like basically getting inside the screen!
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Re: Tomb Rider history!

Post by Legend Queen on Sat May 22, 2010 2:40 pm

Yep. I played that game. It is one of the biggest stories.
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Re: Tomb Rider history!

Post by Angelic Empress on Tue May 25, 2010 1:44 pm

The coolest ones were Legend and Anniversary! Those are just bomb!
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Re: Tomb Rider history!

Post by Legend Queen on Sat May 29, 2010 3:08 pm

Hey you used my bomb sentence!
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Re: Tomb Rider history!

Post by Angelic Empress on Tue Jun 01, 2010 3:27 pm

How? I accually didn't payed attention to the bomb thing...I use it sometimes automaticaly
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